Mechanics: Gathering

Before a PC can Enchant an item, he will first need to obtain rare Components. This is normally accomplished through use of a hybrid skill called Gathering. While a PC is in Gathering mode, attacks are made at a penalty, but for every monster he kills a Gathering check is made. On a successful roll, the creature will drop a Creature Component.

Other components might be found in treasure chests, or the collections of powerful NPCs.

Gathering Mode

 * To enter Gathering Mode, a PC must activate it through the use of the Emote Wand or Rest Menu.
 * In Gathering Mode, attacks are made at -6 to hit and 25% chance at spell failure.
 * For every 10 -unmodified- ranks in the Craft Traps skill these penalties are reduced by 1 and 5%, down to 2% failure.
 * These penalties represent the care that must be taken to salvage Components.
 * Summoned creatures, henchmen and other PCs not in Gathering Mode can help weaken the monster but may ruin the effort.
 * To Gather, a PC needs at least 5 points in the Craft Armour or Craft Weapon skill

The Gathering Check
The Gathering check is made against DC 100. The PC rolls 1d100 and adds their Gathering Rank, as well as other modifiers.
 * For every 5 points of Craft Armour, a +1 bonus is applied.
 * For every 5 points of Craft Weapon, a +1 bonus is applied.
 * For every 5 levels of Druid or Barbarian, a +1 bonus is applied.
 * For every 2.5 levels of Ranger, a +1 bonus is applied.

On a successful Gathering check, the PC will accumulate Gathering experience. Experience is gained faster when Gathering Creature Components from Challenging or Impossible opponents, but Effortless creatures will also advance the skill.

Once enough Gathering experience is obtained, the PC will gain a higher Rank in the Gathering skill.

The maximum Rank is 40.